This wiki is a read-only version of the Stardew Valley Wiki. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com

Änderungen

Wechseln zu: Navigation, Suche

Fähigkeiten

9.537 Byte hinzugefügt, 12:45, 9. Feb. 2017
Die Seite wurde neu angelegt: „{{Basics-top}} '''Skills''' are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the profici…“
{{Basics-top}}
'''Skills''' are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
__TOC__
Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into. These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:
{| class="wikitable"
|-
! Lvl
! Experience
|-
! 1
| 100
|-
! 2
| 380
|-
! 3
| 770
|-
! 4
| 1300
|-
! 5
| 2150
|-
! 6
| 3300
|-
! 7
| 4800
|-
! 8
| 6900
|-
! 9
| 10000
|-
! 10
| 15000
|}

A variety of skills can be temporarily improved by eating specific [[food]]s. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.

The information in this page includes known methods for obtaining skill experience. There might be other methods to gain experience for each skill that are currently unknown.
{| class=wikitable
|style="min-width: 85px;" |[[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
|Each level grants +1 [[proficiency]] to the hoe and watering can [[tools]]. Levels are gained by harvesting [[crops]]. Caring for animals might also increase this, although this has yet to be confirmed.
|-
|[[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
|Mining skill is increased by using the pickaxe [[tools|tool]] to break rocks. Each level adds +1 to pickaxe [[proficiency]].
|-
|[[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
|Foraging skill includes both gathered [[Foraging|foraged]] goods, and wood from trees chopped with an axe [[Tools|tool]]. Each level adds +1 axe [[proficiency]].
|-
|[[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
|Fishing is the skill associated with catching [[fish]]. Successfully completing the fishing minigame increases fishing skill. Each level adds +1 fishing rod [[proficiency]].
|-
|[[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
|Combat is a skill tied to the player's ability to fight against [[monsters]]. Each level adds +5 [[health]] points.
|}

==Proficiency==
Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [https://gaming.stackexchange.com/questions/258240/what-does-1-proficiency-mean].

The [[Pickaxe]], [[Axe]], [[Hoe]], and [[Watering Can]] use 2 [[energy]]. The [[Fishing Rod]] uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.

=== Affected Tools ===
'''Farming'''
* [[Hoe]]
* [[Watering Can]]

'''Foraging'''
* [[Axe]]

'''Fishing'''
* [[Fishing Rod]]
* [[Crab Pot]]

'''Mining'''
* [[Pickaxe]]

=== Unaffected Tools ===
The following tools do not consume energy:
* Swords
* Hammers
* Daggers
* Slingshots
* [[Scythe]]

The following tools always consume 4 points of energy:
* [[Milk Pail]]
* [[Shears]]

==[[File:Farming_Skill_Icon.png|32px]] Farming==
[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals all give 5 experience. Hoe and watering can usage does not give experience by itself. Each level grants +1 [[proficiency]] to the hoe and watering can.

{{:Farming/Skill}}

Each crop harvested is worth experience points based on the value of the crop. The values of each crop are as follows:
{| class="wikitable"
|-
! Crop
! Exp per harvest
! Crop
! Exp per harvest
! Crop
! Exp per harvest
! Crop
! Exp per harvest
|-
! Coffee Bean
| 4
! Hops
| 6
! Wheat
| 6*
! Tulips
| 7
|-
! Parsnip
| 8
! Green Bean
| 9
! Hot Pepper
| 9
! Blue Jazz
| 10
|-
! Corn
| 10
! Garlic
| 12
! Tomato
| 12
! Eggplant
| 12
|-
! Potato
| 14
! Blueberry
| 14
! Bok Choy
| 14
! Grape
| 14
|-
! Sunflower
| 14
! Radish
| 15
! Summer Spangle
| 15
! Beet
| 16
|-
! Kale
| 17*
! Strawberries
| 18
! Cranberries
| 19
! Poppy
| 20
|-
! Amaranth
| 21*
! Artichoke
| 22
! Yam
| 22
! Cauliflower
| 23
|-
! Rhubarb
| 26
! Melon
| 27
! Red Cabbage
| 28
! Fairy Rose
| 29
|-
! Pumpkin
| 31
! Ancient Fruit
| 43
! Starfruit
| 44
! Sweet Gem Berry
| 64
|}
: <nowiki>*</nowiki> ''Due to a bug with [[scythe]] harvesting, these crops don't give any experience points.''

The experience points awarded are calculated using the formula ''XP=||ln(0.018*PRICE + 1)||'' with PRICE being the selling price of the crop's item.

Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.

Experience level is increased after sleeping.
{| class="wikitable"
|-
! Lvl
! Total Lifetime Parsnips Harvested
! Experience
|-
! 1
| 13
| 100
|-
! 2
| 48
| 380
|-
! 3
| 97
| 770
|-
! 4
| 163
| 1300
|-
! 5
| 269
| 2150
|-
! 6
| 413
| 3300
|-
! 7
| 600
| 4800
|-
! 8
| 863
| 6900
|-
! 9
| 1250
| 10000
|-
! 10
| 1875
| 15000
|}

==[[File:Mining_Skill_Icon.png|32px]] Mining==
[[Mining]] skill is increased by using the pickaxe [[tools|tool]] to break rocks. Each level adds +1 to pickaxe [[proficiency]].

{{:Mining/Skill}}

Different rock types give different numbers of experience points. These values are known so far:
{| class="wikitable sortable"
|-
! Rock Type
! Experience
|-
| Gray Rock (Overworld)
| 1
|-
| Gray Boulder (Overworld)
| 0
|-
| Rock ([[The Mines]])
| 0
|-
| Gray Rock ([[The Mines]])
| 4
|-
| Topaz Node
| 8
|-
| Amethyst Node
| 10
|-
| Aquamarine Node
| 18
|-
| Jade Node
| 20
|-
| Emerald Node
| 50
|-
| Ruby Node
| 80
|-
| Diamond Node
| 100
|-
| Gem Node
| 0
|}

While generic rocks provide no experience bonus on their own, if coal is dropped, the player is awarded 5 points in mining. No other drops (gems, geodes, etc) awards experience.

You are awarded points when the rocks are destroyed. It doesn't matter if this is done by your pick, a bomb, or by the action of a monster.

==[[File:Foraging_Skill_Icon.png|32px]] Foraging==
[[Foraging]] skill is increased both by gathering [[Foraging|foraged]] goods, and by wood from trees chopped with an axe [[Tools|tool]]. Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.

{{:Foraging/Skill}}

Forage items grown on your farm (i.e. from spring seeds) give 3 foraging experience points when harvested. Foraging items harvested off your farm give 7 exp. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing hardwood stumps and logs gives 25 exp each (removing regular tree stumps gives no exp).

==[[File:Fishing_Skill_Icon.png|32px]] Fishing==
[[Fishing]] skill is increased by fishing using a fishing pole. Also increases from harvesting from a Crab Pot. Each level adds +1 fishing rod [[proficiency]], increases casting distance, reduces the max amount of time before fish bite, and increases the size of the bobber bar while reeling fish in.

{{:Fishing/Skill}}

The amount of experience earned for each caught fish is as follows:

(Quality of fish (stars) + 1) * 3 + Fish Difficulty (a value from 5-110 depending on the fish) / 3

This number is multiplied by 2.2 if you also have a treasure, 2.4 if it was perfect and 5 if it was a boss fish. For e.g. a regular quality sardine (difficulty 30) would net you (0+1)*3+30/3 = 13 xp.

Crab pots net you 5 xp each time you collect from them (no matter what is collected).

Fishing trash with the fishing pole gives 3 XP.

The xp required for leveling up is the same as for all skills:
{| class="wikitable"
|-
! Lvl
! Experience
! Total Sardines (No stars)
! Total Gold Star Legend Fish (Highest xp fish)
! Total Crab Pot
|-
! 1
| 100
| 8
| 1
| 20
|-
! 2
| 380
| 30
| 2
| 76
|-
! 3
| 770
| 60
| 4
| 154
|-
! 4
| 1300
| 100
| 6
| 260
|-
! 5
| 2150
| 166
| 10
| 430
|-
! 6
| 3300
| 254
| 15
| 660
|-
! 7
| 4800
| 370
| 22
| 960
|-
! 8
| 6900
| 531
| 31
| 1380
|-
! 9
| 10000
| 770
| 44
| 2000
|-
! 10
| 15000
| 1154
| 66
| 3000
|}

==[[File:Combat_Skill_Icon.png|32px]] Combat==
Combat skill is increased by fighting [[monsters]]. Each level adds +5 [[health]] points.
Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.

{{:Combat/Skill}}

The following table lists the experience points gained for killing the indicated monster. There are a few monsters missing (i.e. sludges and purple slimes).
{| class="wikitable sortable"
|-
!Monster
!data-sort-type="number" |Experience
|-
|Green Slime
|3
|-
|Dust Spirit
|2
|-
|Bat
|3
|-
|Frost Bat
|7
|-
|Lava Bat
|15
|-
|Stone Golem
|5
|-
|Grub
|2
|-
|Fly
|10
|-
|Frost Jelly
|6
|-
|Sludge
|10
|-
|Shadow Guy
|15
|-
|Ghost
|15
|-
|Duggy
|10
|-
|Rock Crab
|4
|-
|Lava Crab
|12
|-
|Fireball
|0
|-
|Squid Kid
|15
|-
|Skeleton Warrior
|15
|-
|Shadow Brute
|15
|-
|Shadow Shaman
|15
|-
|Skeleton
|8
|-
|Skeleton Mage
|8
|-
|Metal Head
|6
|-
|Spiker
|1
|-
|Bug
|1
|-
|Mummy
|20
|-
|Big Slime
|7
|-
|Serpent
|20
|-
|}

{{NavboxSkills}}
[[Category:Skills| ]]
61
Bearbeitungen

Navigationsmenü